Speakers

Sven Krüger

CEO of MAKEbelieve GmbH

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@ 12:00 pm: Keynote, Human Machine Interaction

Why BOCOM?

BOCOM is crossing the borders of on-site experience and innovative parallel online access. It is an exciting experience to be part of this format and discuss human-machine interaction with experts and professional users from all over the world.

Vita

After studying at Bonn University & UCLA, Sven graduated with a Master´s degree in Art History, English, and Political Science. He started his career as press officer for CIEE Germany. In 1998 he founded a pr & web design agency, before he worked for five years as senior consultant, project leader and coach in strategic management & reorganization projects for customers as Detecon Consulting, Tarkett or Deutsche Telekom. 2002 Krüger joined Deutsche Telekom, and took over responsibility for Telekom´s marketing strategy & planning for their business customers segment. Since June 2005 he held various senior management positions with T-Systems, Europe´s leading ICT-provider. In his last role from 2017 – 2019 Sven served as Chief Marketing Officer, responsible for all global marketing activities and management of the T-Systems´ brand worldwide. In 2019 he joined the Berlin-based startup whoelse.ai as Co-Founder and COO, and became Managing Partner at Connected Leadership GmbH, consulting, coaching and training clients for Digital transformation and Leadership.

Company Description

Thomas Lilge

Co-Founder and Co-Head of  gamelab.berlin

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@ 3:10 pm: Interconnected Keynote, New Work and Collaboration

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@ 12:00 pm: Workshop Lab, Engagement Canvas

Why BOCOM?

As teenagers we all dreamed of the infinite worlds of the holodeck. 

Due to technical development we are as close as never before to that dream. gamelab.berlin considers these fascinating possibilities as playgrounds, where we can meet without the burden of physical limitations.Game & Play are very effective in overcoming borders.  In Computergames like for example World of Warcraft every day millions of people play in global networks. For them borderless communication is already a routine. They are waiting for us.

Vita

Tom Lilge is CoFounder and CoHead of the research and development platform gamelab.berlin (www.gamelab.berlin). Based at the Humboldt University Berlin he coordinates various projects ranging from dance theatre in Virtual Reality to Patient Empowerment through mobile gaming. With a background in philosophy and theatre science he also works as an Experience and Gamedesigner and helps companys and cultural institutions to create engagement and fun. Additionally he is working with the Humboldt Forum Berlin and develops playful experiences for the museums of the future.

Company Description

The gamelab.berlin is a research and development platform at the Humboldt University of Berlin. More than 25 scientific Disciplines explore the cultural technique of gaming, from mobile gaming  over XR to neurogaming. Since the foundation in 2013 more than 25 prototypes have been developed with partners such as the Charité Berlin or the Humboldt Forum. Like music, the cultural technique of play is a universal “language”.  We want to use this to make the world a little better. Some of our prototypes have meanwhile become successful products. The Memore-Box of our spin off Retrobrain GmbH for example received just recently the status of a certified medical product. A game as a medical product? Yes – if you play hard enough, nothing is impossible:-)

Prof. Dr. Daniel Michelis

Director of Institute of Electronic Business, Universität der Künste Berlin

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@ 11:00 am: Interconnected Panel Discussion, Overcoming Borders

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@ 11:30 am: Best Practice Case, Overcoming Borders

Why BOCOM?

The conference seems to be a very inspiring place for cross-border exchange with like-minded but also with different-minded people.

Vita

In my work as a professor I teach and explore how digitization is changing the economy and society. In cooperation with a variety of companies, I work on current challenges arising from digital change in applied research projects. 
As director of the Institute of Electronic Business (IEB) at the University of the Arts in Berlin, I work on creative exchange formats between science and business. A particular focus of my work is the development of innovative learning and transfer formats between digitally talented students and companies. 

Company Description

The IEB is a research institute at the Berlin University of the Arts, dedicated to applied research on digitisation and scientific education in this field. In the digital heart of Berlin, we have been working with our partners on the challenges of digital change and digital transformation for over 20 years. 

Ann Miller-Rauch

Head of Global HR Communications at SAP SE

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@ 2:30 pm: Keynote, New Work and Collaboration

Why BOCOM?

As communication professionals, it’s upon us to build bridges across borders. Communication is the connecting and enabling element in everything we do. And how you communicate can make a difference! 

Vita

From a young age, she has constantly found herself between two worlds. A first generation American born to a German mother and Portuguese-American father. Unknown to young Ann then, this lifelong balancing act of dual identities would eventually lead her to a successful career built on bridging different cultures. Fresh out of business school, she joined the Fraunhofer Institute IAO, where she marketed the early iterations of technology so familiar today: avatars, online shopping and virtual reality. Today at SAP, Ann is Head of Global Human Resources Communications, an emerging field that she believes is essential to ensure all HR audiences internally and externally get the information they need when they need it. HR Communications supports the SAP HR teams in communicating the ‘why’ of their programs and to come up with a solution that will help them land. She and her team bring it all together and are making HR Punk.

Company Description

Dr. Christian Stein

Co-Founder and Co-Head of  gamelab.berlin

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@ 3:10 pm: Interconnected Keynote, New Work and Collaboration

Why BOCOM?

As teenagers we all dreamed of the infinite worlds of the holodeck. 

Due to technical development we are as close as never before to that dream. gamelab.berlin considers these fascinating possibilities as playgrounds, where we can meet without the burden of physical limitations.Game & Play are very effective in overcoming borders.  In Computergames like for example World of Warcraft every day millions of people play in global networks. For them borderless communication is already a routine. They are waiting for us.

Vita

Dr. Christian Stein studied German language and literature and computer science, earned a doctorate in literary studies and has since been working in the border area between the humanities and technical sciences. He is employed at the Cluster of Excellence Matters of Activity and heads the Object Space Agency project. In the Cluster of Excellence Image Knowledge Design, which was completed in 2019, he served as head of the research area Architectures of Knowledge with six research projects and is co-founder of gamelab.berlin, which deals with play as a cultural technique. In this context he has focused on the development of game prototypes in the field of museums and medicine. This includes the development of innovative museum games (e.g. game+ultra and Mein Objekt in Humboldt Forum ) and VR applications (e.g. Neurosurgery 360 and Kenya VR). In addition to his focus on games, he works on artificial and natural languages (semantic web and modeling) as well as an interdisciplinary theory of the interface, on which he is currently completing his habilitation project. 

Company Description

The gamelab.berlin is a research and development platform at the Humboldt University of Berlin. More than 25 scientific Disciplines explore the cultural technique of gaming, from mobile gaming  over XR to neurogaming. Since the foundation in 2013 more than 25 prototypes have been developed with partners such as the Charité Berlin or the Humboldt Forum. Like music, the cultural technique of play is a universal “language”.  We want to use this to make the world a little better. Some of our prototypes have meanwhile become successful products. The Memore-Box of our spin off Retrobrain GmbH for example received just recently the status of a certified medical product. A game as a medical product? Yes – if you play hard enough, nothing is impossible:-)

Dr. Christoph Stein

Founder of “Water for Kenya” e.V.

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@ 12:40 pm: Interview, Human Machine Interaction

Why BOCOM?

We use borderless communication in two ways: We need the communication from person to person with our partners in Kenya. Because the water ingenieurs  are often in the outside field without wifi, we use emails, so they can read it after returning  home. But there is a second kind of borderless communication. The communication of a person with a far away strange place or situation, like an african school. The virtual reality gives our students the possibility, to be borderless connected with these places and situations. They are not somebody watching from outsider like in a film, they feel, to be inside the far away place, to be a part of the  situation. This creates empathy and motivation.

Vita

Since 2009 (retirement): lectures to inform teachers and students about the situation in Kenya and also try to motivate students and teachers to work for development projects in Kenyan schools by collecting money.
2009: Together with his wife foundation of a small development organisation „Water for Kenia“.
Purpose: to fight against the consequences of climate change by building roof catchments and water dams together with the Kenyans („help for self help“). So they help the disadvantaged girls to go to school instead of fetching water and have clean water – no diseases because of dirty water
Since 2007: journeys to Kenya with teachers
1973 till today: Several jouneys to East Africa/Kenia. Teacher training courses for teachers about topics of East Africa and ecology, publications in educational literary
1976-2006: Teacher in a secondary school and lecturer in a teacher-training college in Wolfsburg. Foundation of a nature school for students.
1977: married, one son
1962-1973: School- leaving examination, studies (Geography, Biology) and doctorate in Göttingen, trainee teacher in Lüneburg
22.8.1941: Born in Gotha /East Germany

Company Description

We feel responsible for the consequences of climate change in Africa: the more than frequently happen droughts , the lack  of water, the discrimination of women and girls , because they are responsible for  getting water and therefor they need very long ways for collecting water instead going to school. The purpose of the organisation  is to help poor people in rural areas, to harvest water and give them material and assistance to build water collecting buildings.This helps the empowerment of women and girls. On the other hand, we inform people (mostly students) in Germany about the climate change and their responsibility as actors of the climate change.